Archive for the ‘filosofy’ Category

Voodoo Machinery



Why for Gods sake do you keep a model of an offshore drilling platform in your sim? being a land owner you can delete it or return it to its builders with just one keystroke… SHAME, You must get rid of it as soon as possible! etc.

Many avatars are a confused when they visit the gas rig at the edge of the sim. They are even more confused when they find out that I build the platform with my own hands. That is, together with herman Bergson, who kindly provided the scripted parts like the drilling mechanism and the crane. I build the platform and the rig chamber, the tower, the pumps, generator and the toilet for the crew and I made all those sound files humming, scratching and drumming. It was a sickening job and it lasted for weeks.

The installation is a statement, because I am the real danger for mankind and you are, we all are. The question of innocence inevitably begs the question of guilt, that was the motivation behind this cranky gas drilling platform. How could I possibly build this lovely, dream loaded Virtual Ameland without the dark side of reality and it´s horrors, it would be like paradise without the snake…

On the operating floor, there are three levers, with the black one you start the diesel engine and the generator, the green one starts the drilling mechanism and the pipe chuck… with the red controls the pipe crane. The drilling fluid is pumped right into the sea – like in the old days.

Perhaps you’re not in too much of a hurry; maybe you’ll have some time to spare, you come and sit here on this rusty operating floor and play with these levers, there is an old chair over there… Your thoughts start to enrol, planning your actions and your time; work preoccupations; financial anxieties; domestic problems; sexual fantasies. You contemplate your ageing face, what can you do about it? You think about the latest scandal. Actually, you never see the difference before or after a scandal… but what else is there to think about? Eliminate those thoughts, and you’ll agree there’s not much left, accept playing with these levers and the humming and the drumming of the drill underneath you.


Time models



This model of Cannery Row California in 1943-1946 was build by Bill Johnk. You find more images at The Cannery Row Foundation Web Site. Most of John Seinbeck’s 1945 novel, “Cannery Row” happens in this model of old Ocean View Avenue. There is a striking interrelation in man’s effort to conserve and lock out time: innovations in the industrial canning technology made canned food more sustainable and tasty, life on Ocean View Avenue in the early 40’s was lifted up to immortality by Steinbeck’s book…




early 60’s documentary photography gives us detailed information on the ruinous buildings and leftovers from the historical sardine industry. And since 1983 The Cannery Row Foundation, celebrating this salty mixture of historical facts, literature, sociological and ecological lessons of “America’s Most Famous Street”




CRF Board Director of Education, Art Ring; (then) Vice-President, Michael Hemp; and Ed. Ricketts, Jr.—at the Oakland Museum of California on January 10th 2005 standing behind the Row model.


Solidarity exhibition



Already another high light in our recent virtual anti-GAS campaign. The Amsterdam based 3D artist Friep Wilbers established a temporary protest exhibition at the village-sandbox of Schoondamme.

Ohh my god! Schoondamme of all places, the most immaculate Dutch sim you can imagine, always tidy always clean cut, just waiting until the businessmen and marketeers come back to Secondlife (which is not going to happen). Why Schoondamme… well maybe just because all the Dutch visitors are walking around alienated and amazed by the boredom dripping from the clean facades. Maybe Schoondamme Netherlands is just the ideal spot to fit in the model of a sleeping island on the verge of being washed away by the sea.

Maybe that’s why we need sims like Schoondamme after all, it gives us a feeling of vertigo.


Dasein as design



This is a great reading. The philosopher Henk Oosterling about our current onthological position, as artists, information managers and meta-workers.

Polly wants a script

Dead Parrot

Still life with dead parrot


For me 3D moddeling is tightly connected with taxidermy and the Victorians’ interest in stuffing animals for scientific study, trophies and ornamental purposes. I am a keen observer of all those wonderful frozen tableaux with dried flowers and miniature landscapes under glass and I simply adore those old school educational diorama’s depicting various habitats and continents. I think my life long fascination has to do with stopping and speeding up time.

Polly wants a script! Alberto Linden stated at the editting info of his free 18 prims parrot. His idea is to let this parrot wiggle a bit or display a little prinning now and then. The funny thing is, she won’t get any script from me. On Ameland she has a label on her feet with determination info, that’s how we deal with dead parrots!

Another fine handling of the subject is demonstrated by John Cleese and Michael Palin in their Dead Parrot Sketch. ‘E’s not pinin’! ‘E’s passed on! This parrot is no more! He has ceased to be! ‘E’s expired and gone to meet ‘is maker! ‘E’s a stiff! Bereft of life, ‘e rests in peace! If you hadn’t nailed ‘im to the perch ‘e’d be pushing up the daisies! ‘Is metabolic processes are now ‘istory! ‘E’s off the twig! ‘E’s kicked the bucket, ‘e’s shuffled off ‘is mortal coil, run down the curtain and joined the bleedin’ choir invisibile!! THIS IS AN EX-PARROT!!